Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Wednesday, March 15, 2017

Mobile before and after shot

Isn't this a wonderful shot? A before and after photo of the iPhone, at first glance as a creative art director I admire the simplicity and clean interface of the iPhones compared of old, but something also struck me looking at this photo, they look rather boring and bland compared to the old versions, they looked like fun where as the new ones look a bit soulless. Where everyone copied Apple, they all now look like iPhones. No personality, same same which in marketing terms isn't a good thing to be labelled with. I understand it's the functionality that is what is going to set it apart but from a brand perspective you need to develop a creative strategy that tells the story of the phone, give it some personality, a human touch, that's what then set's them apart. Currently I couldn't tell the difference between a branded or content piece if it's from Samsung or Apple. Time to stand for something and stand out from the crowd me thinks in marketing terms.

Monday, January 9, 2017

Introducing Uber Movement

Uber is launching a new service that could help cities master their traffic. It’s called Uber Movement, and it uses information on the billions of rides Uber has completed. It’s free, open to anybody who wants to use it—today that’s limited to select planning agencies and researchers—and lets users track car travel times between any two points in a city at any time of day. It actually seems pretty helpful.
Looking at this animation this looks very slick and informative, I remember working on Google Business and they had something similar - as a package to gov and industries it was pricey, Uber will be offering it for free! Maybe an olive branch to local councils as we know Uber's relationship with councils like New York is strained. I'm sure this could make amends.

Wednesday, December 7, 2016

Some problem solvers create even more problems

Sometimes as problem solvers we get wrapped up in our own little world. It could be; over indulgence with a design, we make it way too complicated for the customer to know where to look. Sometimes we're tired, maybe out the night before drinking, and thinking that maybe that last shot should have been the last shot, so you cut corners. Whatever the reason as problem solvers we aren't important, neither is our own little world, what is important is our customers and the challenge they face. Take this example they must have had all massive hangovers surely this can be the only reason. They didn't think about their customer whatsoever, do you really think that your customer is just going to sit their while their mouse charges? The end solution should always be seen through the eyes of the end customer. Problem solved, maybe they could have designed a re-chargeable mouse mat so they could carry on working.