Showing posts with label app. Show all posts
Showing posts with label app. Show all posts
Tuesday, September 26, 2017
IKEA - Place Looking Nice Via AR
We have for a long time as agency folk sold in 'transformative' retail work for our clients and harnessing new tech and not so new tech such as AR. The trouble is; the idea is great in scamp form but sadly the end result always failed to impress mainly regarding the technology as it always to me fell short. Not a great experience if anything, it hindered it. The other problem many marketing and agency folk missed was how to push the app through marketing, a more joined approach, connected thinking was always a missing. Then I saw this from IKEA
The hope is that Ikea can now inspire customers in new ways and make their lives so much easier. Now instead of going to the store maybe two or three times to look at a couch, feel it, sit on it, envision it within your own home, the customer might only have to make one trip to the store. The app now allows shoppers to actually see the product, in all its assembled glory, as it would really appear in your home. You can see what it looks like in different rooms, against a different wall, etc.
IKEA is in a good place when it comes to creativity and innovation to the benefit of its customers. A good place to be for any brand.
Monday, June 23, 2014
Beautiful Me - well maybe
What a beauty? No no not me this little beauty called BeauitfulMe, quite simply it taps into all the buzz around people's desire to discover more on their health and wellbeing. With this little app you almost feel you have your very own dermatologist or beautician to tell you how to take control of your skin issues everything from what colours and types of make-up to wear for your skin tone.
The app can scan up to 500 photos from your Facebook profile and can analyze a ton of information from your face, skin tone, skin type. The interface is very user friendly too, very neat and useful for when you need to take those selfies.
Labels:
app,
BeauitfulMe,
beautician,
beauty,
data,
facebook,
facial recognition,
health,
innovation,
mobile,
social,
wellbeing
Tuesday, October 4, 2011
Zombie Running App - genius
Yes you have Nike+, Runkeeper and MapMyRun and I've used them all great functional apps but I came across this last night that literally changes the game and more importantly puts the fun back into functionality.
Zombies, Run!, to be released early next year for iPhone and Android, is an app in the style of Runkeeper, with an exciting undead twist.
You start up the app, plug in your headphones and go for a run. As you begin to sprint, jog or walk to your destination of choice, you’ll hear the narrated story of a zombie-infested, dystopian future. You’re a “runner” in this world, which means that your job is to go out and collect supplies like ammo, medicine and batteries for your ragtag base of human survivors. The more you run, the more stuff you’ll acquire.
“We want to tap into a fantasy that we think a lot of people have when they’re running or deciding to get fit — that you can be the hero of your own action movie,” said the game’s designer, Adrian Hon, in an e-mail.
“After all, why does anyone want to run? Probably so we know that if things get bad, we can rely on our bodies to get us out of trouble.”
The idea first came from a class for amateur runners, which Zombies, Run! writer Naomi Alderman had joined. During an introductory session, one of the organizers asked the group why they wanted to run.
“To outrun the zombie horde,” said one of the participants. Everybody laughed — except for Alderman. Her mind was busy running races of its own.
Hon says you’ll be able to make meaningful decisions as you progress through Zombies, Run. For example, once you’ve finished a running session, you’ll be able to allocate resources to different areas of your city, choosing which people to help out. He hints that your decisions could result in life-or-death consequences for some of the game’s survivors. Bloody genius and as always an idea sprung from someones passion, in this case running.
Fans have flocked to Zombies, Run!, which has garnered over $53,000 on crowd-funding site Kickstarter in the past month. Hon and Alderman say they’re psyched about the positive reaction, noting that the game already has a “guaranteed audience.”
Combined with fun and functionality that's intune with your target audience, wonderful work is created.
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